Regenerators will take energy and produce heat to function. You can purchase shield and hull regenerators which will repair those when you take damage. A ship will become disabled if its hull reaches 25-10, depending on the size of the ship. The hi-tech ships will aim to protect the UK's subsea cables and pipelines from enemy attacks. In Endless Sky, ships have both a shield value and a hull value. The seabed is increasingly being used for communications and energy supply, placing a greater risk on the West's national infrastructure. He added that further announcements on Naval investments will be made in the coming weeks. The vessels will be adaptable and able to operate autonomous systems for underwater surveillance and sea bed warfare, with the first due to arrive in January, months ahead of schedule.īen Wallace, the defence secretary, said: "In the face of Russia's illegal and unprovoked invasion of Ukraine and Putin's reckless disregard of international arrangements designed to keep world order, it is right that we prioritise delivering capabilities which safeguard our national infrastructure." The multirole ocean surveillance (MROS) ships will be operated by the Royal Fleet Auxiliary and have been described by the Ministry of Defence as "vital" to national security. It's been hours, and I'm still getting stuck in them.The UK will get two specialist ships quicker than planned in the face of Vladimir Putin's "illegal and unprovoked invasion of Ukraine". Or that the key that opened the menu closed the menu. I think it's when I load a save - I'm not sure why, but they keep getting put in my flagship.Įdit 2: Oh, also Sol is being reported in the map as having a shipyard that can supply a freighter, but the shipyard button doesn't exist there.Īnd maybe a small request, but I really wish there was a universal 'exit menu' hotkey. I'm going to have to upgrade from freighters soon, since they're kind of vulnerable to those green beam-y things.Įdit: Oh, also a small bug, but the rifles seem to be getting all put in my flagship when I load a save. I'm abusing a small, profitable route atm, to the tune of 65.3 credits per unit of haulage per day. OK, bit more control confusion here - how do I 'help' a ship in my fleet which has been disabled? I can request a ship in my fleet to help me, but I can't request a ship in my fleet to help another ship in my fleet, and I can't seem to help the ship myself by just going near it. 2520 - Slavery becomes common in the Rim. 2500 - Galactic 'dark age' with extreme poverty and instability. 2490 - Pirate worlds of Greenrock and Buccaneer Bay are established. 2470 - Second 'Turf War' between planets who militarized against the Alphas. So even if all you do is download the game, run it, and let me know what OS you're on and whether it runs properly, that would be a huge help!įor more information, see the website, downloads page, demo video, player's manual, and bug tracker. 2450 - The Remnant flee from Human space because of the Alpha War and settle in the Ember Waste. I'm nearly ready for a stable release, but first I want to make sure the game has been tested on as many systems as possible. GLSL shaders rather than the legacy OpenGL functions), and it runs on Linux, OS X, and Windows. The program is written in C++11, using OpenGL 3 (i.e. The rest of the Light Freighters, of course, have more cargo space, but they are all significantly slower in comparison. There is also a "universe editor" for creating new star systems and planets. There is no other Light Freighter with the acceleration of the Star Barge the Clipper is almost the same, and is 24 faster, but the Clipper has only 20 more cargo space, costs 1 million more credits and can only be purchased in the southwest corner of the galaxy. There is a main story line that takes about 8-16 hours to play through, or you can ignore the story and treat it like a sandbox game.Īll the game data is plain human-readable text, and the images are in common formats (PNG and JPEG) to make it as easy as possible for others to contribute new ships, equipment, or missions. a hunt which causes endless amusement for the ships veterans. You start out in a tiny space ship and can work your way up to a massive warship or a fleet of freighters by carrying cargo or passengers, completing missions, or plundering pirates. as to your ships origin or nationality by flying an ensign other than your own - a. Endless Sky is my own contribution to the world of open source gaming: a space trading and combat game similar to the classic Escape Velocity series. Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support. Hello Wesnoth folks! I've been playing Wesnoth since before version 1.0, and have been inspired to see how an open source community can create a game that continues to grow and improve over time.
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